The University of Sheffield
Department of Computer Science

Owen Smith Undergraduate Dissertation 2000/01

"Parametric Patches for Computer Games"

Supervised by S.Maddock

Abstract

The feasibility of using Bezier patches in 3D computer games will be evaluated by implementing and testing several subdivision algorithms. The different algorithms will be compared to each other, to determine which algorithm is best suited for use in 3D computer games. Comparisons between patches and polygon representations will not be considered, since comparing the visual quality of polygons will be difficult at a continually varying distance from the viewpoint which is automatically done for Bezier patches.