The University of Sheffield
Department of Computer Science

Edward Webb Undergraduate Dissertation 2016/17

Blowing bubbles in virtual reality.

Supervised by S.Maddock

Abstract

Natural phenomena are often modelled in movies, computer games, and digital works using 3D graphics to produce visual effects and simulations that are as close to the real world counter-part. In such simulations realism is very important, however these uses rarely require the process to feature interaction and run in real-time, which is required in virtual reality games. This project has designed an interactive system that simulates all aspects of blowing bubbles, in real-time with plausible realism, using an Oculus Rift and Leap Motion device to gave the user full control in a virtual environment. The simulation was evaluated by participants who completed a survey after reviewing the system first hand. It was found that the application was plausibly realistic, giving users an immersive experience that was believable and enjoyable, while using simple graphical techniques to roughly simulate the natural phenomenon of a bubble.